Tuesday, April 9, 2019
Effects of video games on children Essay Example for Free
Effects of scene games on children testifyAlthough video games move increase vulturine behavior, they can improve memory and logistical thinking, as hearty as teach perseverance. Over the course of the last few decades video games have been integrated into the lives of our children. television receiver games are very appealing to children of all ages, and even to some adults. There is a variety of video games out there, and they range from educational to very violent.Because of this diverse selection of video games, there is a all-embracing range of positive and negative side effects that these games can have on children. Because a bad percentage of our childrens time is spent twisting video games, there has been a lot of seek in recent years on the positive and negative effects these games have on them. Among unproblematic and middle-school populations, girls play for an average of about 5. 5 hours/week and boys average 13 hours/week, (Gentile, D. A. 2004). Teenagers also spend a time playing video games.According to Media abbreviation science lab (1998),Eighty percent of teens said they compete at least occasionally and the average amount of time spent gaming for the sample was 5 hours per week (para. 19). Video game play has buzz off not only a leisurely pursuit for children, but for families also. When parents are not involved in some of their game play the outcome can become a little scary. Children who play video games with their families have a more pro-social attitude compared to their counterparts who play alone.Children who are less social or somewhat anti-social tend to develop aggressive tendancies when spending pine hours gaming alone especially when violent video games are involved. Video games have been shown to increase aggressive behavior in some children. Neubert, S. P. (2004) said, Individuals high in hostility are more likely to become aggressive when exposed to violent video games. Games in which the only positive out come is the violent end of enemies reinforces anti-social behavior.Violent video games desensitize people to aggression, (Neubert, S. P. , 2004). According to a study done by Douglas A. Gentile.References Media Analysis Laboratory (1998). Video game culture Leisure and play preferences of B. C. teens. Retrieved from http//www. media-awareness. ca In-Text Citation 1. Insert the paraphrased material (Simon Fraser University, Burnaby B. C. , 1998). 2. The Media Analysis Laboratory (1998) website Insert the paraphrased material. 3. , Insert the quotation (para. 19).
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